- Project Daydream -
[Global Constants]
- We haven't yet decided on which Mode 13h screen resolution to use, because we're not sure which the bitmaps will look best in. So, use these constants so we can change resolution if required. You can assume that these numbers will be even values.
- ROWS - # of rows in resolution
- COLS - # of columns in resolution
- The directional constants standardized so we can do Table Lookups and Jump Table calls.
- NORTH - 0 through 3 respectively
- EAST
- SOUTH
- WEST
- Used for key input.
- FORWARDKEY - 72, 77, 80, 75 in order
- RIGHTKEY
- BACKWARDKEY
- LEFTKEY
- Used to put program into different video modes.
- VIDGRSEG (=0A000h)
- VIDTEXTSEG (=0B800h)
- The maximum length of the array of computer moves. Corresponds to the number of moves it takes a person to win (no exact value yet).
- The number of times the board spins when you 'win' (=64)
- Game delay values
- Delay_Game_Out
- Delay_Game_In
- Delay_Tone_Out
- Delay_Tone_In
- Delay_Scroll_Out
- Delay_Scroll_In
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