Team Members :
Ray Yeung (Team Leader)
- ryeung@uiuc.edu
- Game Design and Programming
Steve Govenar - govenar@uiuc.edu
- 3-D graphics engine, main programmer
Richard Ming - ming@uiuc.edu
- Intro, Menu Screen, Credit Screen
Daniel Yang - tongyang@uiuc.edu
- Sound
In this multiplayer game, you will be a
hovercraft above a 3-d landscape, which will be rendered in real-time. The game will
operate in SVGA mode at 640 X 480 X 256. The object of this
multi-player only game is to find the opponent(s) and destroy it.This game will be sound
blaster compatible with killer music. Additionally, CD-Audio will be implemented if time
allows
This program should take approximately
200 to 400 hours depending on what we integrate into the program...
This game will include a 3D voxel
landscape displayed using voxels, which is a height field. A 2D matrix will hold the
height of each pixel of land. When the matrix is rendered to the screen, the pixel's
correct position (height and depth) is calculated and blitted. Clouds will
be rendered into the background using a double buffer. The enemy will be a scaled bitmap whose size is dependant on his(her) distance from you. One of the larger
challenges that we face is memory management. Displaying SVGA requires much more memory than VGA and bankswitching is also involved. With half the available segments used as a buffer for what needs to be drawn, not too many segments will remain for the map, background, wav files, midi files, etc...
A general description of what needs to
be implemented for the game will be listed here. A detailed desciption is provided in our writeup
Sound
- Play a wave file (used in explosions, special sounds, etc)
- Play midi or CD-Audio for background music
- Have a function to turn the sound off
Intro
- Animation (see screen shot)
Menu Screen
- Introduction
- Play Game
- Toggle Sound
- Toggle Midi/CD
- Quit
Credit Screen
- Show our pictures
Game Engine
- Render a background (clouds)
- Render ground using voxels (height field)
- Render missiles, and other opponents
- Check status on missiles
Graphics
- Intro screens
- Bitmap scaler for enemy ship and missiles
- Voxel landscaping (height field)