Team members:

Jeff Birkner - Game Play

Mike Drobick - Sound effects/Music

Marty Jablonski - Networking, Integrating separate code together

Dave Porter - Graphics, Animation

 

Introduction:

Our goal was to create a two player networked Netris game with some extra features like the ability to send sounds.

 

Problem Description:

Coming up with a way to implement tetris (never even looked at another tetris implementation) including collision detection (while falling and while spinning) and detecting/flashing/removing completed lines synchronously

Devising original algorithms necessary to compute parts of the game. (i.e. speed & score)