Team members:
Jeff Birkner - Game Play
Mike Drobick - Sound effects/Music
Marty Jablonski - Networking, Integrating separate code together
Dave Porter - Graphics, Animation
Introduction:
Our goal was to create a two player networked Netris game with some extra features like the ability to send sounds.
Problem Description:
Coming up with a way to implement tetris (never even looked at another tetris implementation) including collision detection (while falling and while spinning) and detecting/flashing/removing completed lines synchronously
Devising original algorithms necessary to compute parts of the game. (i.e. speed & score)