Team Members:
Phil Sommerfeld: Worked on graphics, and the conversion of graphics, keyinst and dekeyinst, xwingshoot, and parts of the main loop.
Keith Obenschain: Worked on the game engine, the apperance of destruction of tie fighters, the shooting of the tie fighters at the xwing, and the sound.
Alexander Churin: Worked on getting the sound to play both wave, midi files and worked on the graphics, and did the ending screens.
Introduction:
Our project was to design a game that is very similar to the old arcade game StarWars. Our goal was for our program to not only represent the game visually, but also sound much like the game did as well.


Problem Descriptions:
We faced many challenges in this program. We had the problem of not only creating the tie fighters at random positions, but being able to destroy them without them still appearing on the screen. We did this by using an array data structure and if they were destroyed they were deleted from the array. We also had the difficulty of having the tie fighters shoot at you and you being affected by their shots. The sound was another challenged faced by our group due to our lack of knowledge of the subject coming in to this project. This was different from a normal MP because we really had to define what we wanted our game to and being forced to debug it ourselves because no one really knew what we were trying to accomplish.