Final Project: Zelda 291: Artificial Intelligence

by Barry Huntley

Theory: Each individual AI routine is tailored to the individual properties of each enemy. It bases its movement and attacks upon the proximity of Link to the enemy as well as the layout of the blocks in the room. Also, for every enemy killed in a room, the remaining enemies sight range is increased.

Internal Structures: None, the AI only uses other structures. (Specifically, the GameObject and GameRoom structure)