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Assigned:
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Thursday, April 9, 1998 |
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Due Date:
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Thursday, April 30, 1998 |
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Purpose:
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To learn AI, video graphics, sound, team projects. |
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Protocols:
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MIDI, PCX |

In the 1980's a simple-minded world was rocked to it's very core with an equally simple-minded game . This game was called Frogger. It was available on Apple's first computers, before the Macintosh or IBM's PC ATs. It consisted of a Frog trying to cross a river full of floating logs and turtles. Some variations had a frog crossing a highway. If you were crossing a river you had to make sure your frog only stepped on logs or he would get, as they say, wiped out. If you had the highway version, you had to make sure frog did not get hit by the semis, cars, and motorcycles. Some of the later versions had them both, the highway and the river, together. This game has lost interest among the game playing public because of the proliferation of entertainment software using highly optimized graphics engines, networking and sound. In this final project for ECE 291, we will attempt to restore "Frogger" to its former glory.
Please type in "frogger" after compiling This is a two player game. One of the players being an Arificially intelligent frog. The AI frog will start on the screen opposite to the frog played by the human player. The object of each frog is to get to the other side. The Screen that they have to cross is 200 by 640 screen. There is one median You use the keyboard to get across. Additionaly, the user can select the how "smart" the frog can think. This option "speed" will actually determine how fast the frog can "think." The AI frog will get dummer and smarter depending on how close the user is to reaching the other side. Both of the Frogs have three lives. But the game only terminates when the user has died three times.


