ECE291 Computer Engineering II Lockwood, Spring 1999

Aura

Official Site

Introduction:
Aura will be a 3D flying multiplayer game, with the object of shooting down as many other players as possible. There is a single-player option (against bots). The landscape engine uses texture-mapped voxels, with the other players being represented with scaled bitmaps. The graphics mode autodetects between Mode-X (320x240x256) and VESA (either 320x240x32-bit or 640x480x32-bit). Networking is be UDP/IP under Win95 or Win98. The entire project runs in 32-bit protected mode.

Team Members:

Problem Description:
Some of the more challenging parts of this project include:

Implementation

Procedures (by Module)

Limited Source Code (by Module)

External Routines:

Screen Shots:
Click here to see the screenshots.