| SEARCH |
EQU
|
72 |
| RSVP |
EQU
|
54 |
| ACCEPT |
EQU
|
63 |
| REJECT |
EQU
|
99 |
| SERVER |
EQU
|
81 |
| UPDATE |
EQU
|
36 |
| GOODBYE |
EQU
|
90 |
| timerTick | This flag is used to call the OldTimerIsr once every 1/18 of a second | |||
| timerFlag | This flag is set high at every tick (1/72 of a second) | |||
| keyboardFlag | This flag gives the status of the keyboard [ which key was pressed ] | |||
| fireStatus |
This flag is set when the left mouse button is pressed |
|||
| shotStatus |
This flag is set if the player has successfully shot a sprite |
|||
| missFlag | This flag is set if the player has missed the sprite | |||
| drawFlag | This flag is set whenever the Scratch Buffer is updated | |||
|
row/colFlag |
These flags determine the slopes for the bouncing sprite [ + or - ] | |||
| serverFlag | This flag is set when a SERVER packet is received | |||
| gameInProgress | This flag is set when a VERSUS game is in progress | |||
|
waitingFlag |
This flag is set after sending an RSVP packet | |||
| sendFlag | This flag is used to delay the SEARCH packets so that they are sent 36 times a second | |||
| versusFlag | This flag is used to produce appropriate delays in the versus mode | |||
| arcadeFlag | This flag is used to produce appropriate delays in the arcade mode | |||
| animateFlag | This flag is used to animate the sprite in the practice mode | |||
| blowFlag | This flag is set when an UPDATE packet arrives | |||
| practiceFlag | This flag is used to produce appropriate delays in the practice mode | |||
| playing | This flag is set as long as a Wav file is playing | |||
| oldTimerIsr | dd | This stores default IVT entree for the timer ISR | ||||||
| oldKeyboardIsr | dd | This stores default IVT entree for the keyboard ISR | ||||||
| menuOption | db |
|
||||||
| menuHash | dw | Hash Table | ||||||
| sbuf_page | dw | Page Number where Wav file is loaded - sent to DMA | ||||||
| sbuf_offset | dw | Offset of the loaded Wav file - sent to DMA | ||||||
| snd_offset | dw | Sound Offset from Segment to the page beginning | ||||||
| sbuf_length | dw | Sound Buffer Length | ||||||
| handle | dw | Stores the handle for the various files opened | ||||||
| loadBuf | <> | Waveheader Structure storing the Wav file header | ||||||
| miss | db | Number of misses in the arcade / versus modes | ||||||
| hits |
db |
Number of hits in the arcade / versus modes | ||||||
| randRow | dw | Row for the sprite on the screen | ||||||
| randCol | dw | Column of sprite on the screen | ||||||
| randLoc | dw | Location for sprite on the screen | ||||||
| speedR | db | Variable Row speed for sprite | ||||||
| speedC | db | Variable Column speed for sprite | ||||||
| mousePosition | dw | Position of mouse on the screen | ||||||
| fadeNum | db | Random number for fading sequence | ||||||
| myNum | db | Versus Mode Player's number assigned by NetBios | ||||||
| oppNum | db | Versus Mode Opponent's number assigned by NetBios | ||||||
| grp_name | db | Network Group Name - BATTLE PONGG$$$$ | ||||||
| my_name | db | Network Player Name - BATTLE PONGG00$$ | ||||||
| WaveHeader |
db |
Format - RIFF |
|||
|
Up Arrow
|
72 (extended)
|
|
Dn Arrow
|
80 (extended)
|
|
Esc Key
|
1
|
|
Enter Key
|
28
|