The game play of "THE x86 MAZE" is very straightforward.
You are an engineer and you need to find the CPU as QUICKLY as possible.
Unfortunately, there are tens of MILLIONS of microscopic transistors that
do NOT seem to be switching properly.
There will be a 2-D maze image projection on the background
of a x86 class microprocessor. Each player is represented on the screen
as a famous engineer. As a engineer you will have a starting point
on the screen and an ending point which will be the computational unit
of the computer (i.e. a image of an AMD, Cyrix, or Wintel Microprocessor).
Each player will start with 30 units of potential energy (Volts).
If you loose all your "potential" energy you loose the game. You win the
game if you can find the CPU before your opponent.
The game will be networked with the ability to support
up to 100 engineers. Each engineer will be represented by a different animated
image (of their choice).
As a new engineer joins the game, (from a muti-player
perspective) their mission will be to get their engineer form the starting
point to the end point (the Microprocessor) with the least amount of voltage
loss as possible.
As far as obstacles are concerned, their walls and
various electrical circuit components in the path of the player that will
attack the user and tend to make the user loose energy. (See our Screen
Shots for more details).
(Back to Project Outline)