| ECE291 | Computer Engineering II | Lockwood, Fall 1998 |
|
|
Demonstration Steps
Follow these steps to receive credit for your checkpoint and final
submission
| Category | Points | Min | Max |
|---|---|---|---|
GameMain
|
|
0 | 8 |
DrawScreen
|
|
0 | 5 |
ResetGrid
|
|
0 | 3 |
SetPlayerPos
|
|
0 | 3 |
SetGameSpeed
|
|
0 | 3 |
P1Control, P2Control
|
|
0 | 3 |
| First Checkpoint 10/21/98 |
|
0 | 25 |
| Penalty
After 5pm. Wed 10/21/98: -10 pts/weekday |
|
-25 | 0 |
DrawCycles
|
0 | 8 | |
InstTimer, DeInstTimer, MyTimerHandler
|
0 | 6 | |
InstKey, DeInstKey, MyKeyHandler
|
0 | 6 | |
AIusername
|
0 | 5 | |
| Second Checkpoint 10/28/98 |
|
0 | 25 |
| Penalty
After 5pm. Wed 10/28/98: -10 pts/weekday |
-25 | 0 | |
| Bonus
Before 5pm. Wed 10/28/98: +1 pt/weekday |
|
0 | 5 |
| Functionality SubTotal |
|
0 | 50 |
Comments (* percentage of code written)
(describes all major routines): -0 |
|
-5 | 0 |
Technique & Style (* percentage of code written)
|
|
-5 | 0 |
I/O Specs & Modularity (* percentage of code written)
|
|
-5 | 0 |
| Total |
|
0 | 55 |